Non-Local Game of Life in 2D Quasicrystals
On a two-dimensional quasicrystal, a Penrose tiling, we simulate for the first time a game of life dynamics governed by non-local rules. Quasicrystals have inherently non-local order since any local patch, the emperor, forces the existence of a large number of tiles at all distances, the empires. Considering the emperor and its local patch as […]
On the Poincaré Group at the 5th Root of Unity A code theoretic particle physics model from lower dimensional representations of Lie groups
Considering the predictions from the standard model of particle physics coupled with experimental results from particle accelerators, we discuss a scenario in which from the infinite possibilities in the Lie groups we use to describe particle physics, nature needs only the lower dimensional representations − an important phenomenology that we argue indicates nature is code […]
Quasicrystal Tilings in Three Dimensions and Their Empires
The projection method for constructing quasiperiodic tilings from a higher dimensional lattice provides a useful context for computing a quasicrystal’s vertex configurations, frequencies, and empires (forced tiles). We review the projection method within the framework of the dual relationship between the Delaunay and Voronoi cell complexes of the lattice being projected. We describe a new […]
Quantum Computing with Bianchi Groups
It has been shown that non-stabilizer eigenstates of permutation gates are appropriate for allowing d-dimensional universal quantum computing (uqc) based on minimal informationally complete POVMs. The relevant quantum gates may be built from subgroups of finite index of the modular group Γ = PSL(2,Z) [M. Planat, Entropy 20, 16 (2018)] or more generally from subgroups […]
Closing Gaps in Geometrically Frustrated Symmetric Clusters: Local Equivalence between Discrete Curvature and Twist Transformations
In geometrically frustrated clusters of polyhedra, gaps between faces can be closed without distorting the polyhedra by the long established method of discrete curvature, which consists of curving the space into a fourth dimension, resulting in a dihedral angle at the joint between polyhedra in 4D. An alternative method—the twist method—has been recently suggested for […]
Universal Quantum Computing and Three-Manifolds
A single qubit may be represented on the Bloch sphere or similarly on the 3-sphere $S3$. Our goal is to dress this correspondence by converting the language of universal quantum computing (UQC) to that of 3-manifolds. A magic state and the Pauli group acting on it define a model of UQC as a POVM that one […]